QWT 7.0.1
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Public Member Functions | Static Public Member Functions | List of all members
QwtBezier Class Reference

An implementation of the de Casteljau’s Algorithm for interpolating Bézier curves. More...

#include <qwt_bezier.h>

Public Member Functions

 QwtBezier (double tolerance=0.5)
 Constructor.
 
 ~QwtBezier ()
 Destructor.
 
void setTolerance (double tolerance)
 Set the tolerance.
 
double tolerance () const
 
QPolygonF toPolygon (const QPointF &p1, const QPointF &cp1, const QPointF &cp2, const QPointF &p2) const
 Interpolate a Bézier curve by a polygon.
 
void appendToPolygon (const QPointF &p1, const QPointF &cp1, const QPointF &cp2, const QPointF &p2, QPolygonF &polygon) const
 Interpolate a Bézier curve by a polygon.
 

Static Public Member Functions

static QPointF pointAt (const QPointF &p1, const QPointF &cp1, const QPointF &cp2, const QPointF &p2, double t)
 Find a point on a Bézier Curve.
 

Detailed Description

An implementation of the de Casteljau’s Algorithm for interpolating Bézier curves.

The flatness criterion for terminating the subdivision is based on "Piecewise Linear Approximation of Bézier Curves" by Roger Willcocks ( http://www.rops.org )

This article explains the maths behind in a very nice way: https://jeremykun.com/2013/05/11/bezier-curves-and-picasso

Constructor & Destructor Documentation

◆ QwtBezier()

QwtBezier::QwtBezier ( double  tolerance = 0.5)

Constructor.

Parameters
toleranceTermination criterion for the subdivision
See also
setTolerance()

Member Function Documentation

◆ appendToPolygon()

void QwtBezier::appendToPolygon ( const QPointF &  p1,
const QPointF &  cp1,
const QPointF &  cp2,
const QPointF &  p2,
QPolygonF &  polygon 
) const

Interpolate a Bézier curve by a polygon.

appendToPolygon() is tailored for cumulating points from a sequence of bezier curves like being created by a spline interpolation.

Parameters
p1Start point
cp1First control point
cp2Second control point
p2End point
polygonPolygon, where the interpolating points are added
Note
If the last point of the incoming polygon matches p1 it won't be inserted a second time.

◆ pointAt()

QPointF QwtBezier::pointAt ( const QPointF &  p1,
const QPointF &  cp1,
const QPointF &  cp2,
const QPointF &  p2,
double  t 
)
static

Find a point on a Bézier Curve.

Parameters
p1Start point
cp1First control point
cp2Second control point
p2End point
tParameter value, something between [0,1]
Returns
Point on the curve

◆ setTolerance()

void QwtBezier::setTolerance ( double  tolerance)

Set the tolerance.

The tolerance is a measurement for the flatness of a curve. A curve with a flatness below the tolerance is considered as being flat terminating the subdivision algorithm.

When interpolating a Bezier curve to render it as a sequence of lines to some sort of raster ( f.e to screen ) a value of 0.5 of the pixel size is a good value for the tolerance.

Parameters
toleranceTermination criterion for the subdivision
See also
tolerance()

◆ tolerance()

double QwtBezier::tolerance ( ) const
inline
Returns
Tolerance, that is used as criterion for the subdivision
See also
setTolerance()

◆ toPolygon()

QPolygonF QwtBezier::toPolygon ( const QPointF &  p1,
const QPointF &  cp1,
const QPointF &  cp2,
const QPointF &  p2 
) const

Interpolate a Bézier curve by a polygon.

Parameters
p1Start point
cp1First control point
cp2Second control point
p2End point
Returns
Interpolating polygon

The documentation for this class was generated from the following files: